Deferred rendering engine



An ongoing project where I implement both established and novel rendering techniques to build a fundamental understanding of graphics. A technical overview, source code and comprehensive showcase are available on GitHub.

In short, the engine is writen in modern C++ using OpenGL 4.6 as the graphics API. It relies on several open source libraries, including GLFW for windowing, Dear ImGui for the interface, GLM for mathematics and Tracy for profiling. Some noteworthy features include:

🔗 GitHub repository